What About Triple Jumping?

One game mechanic that has always intrigued me is double jumping. It’s such a convenient device, giving players more control over their jumping in the absence of pressure buttons. It’s also often used as a reward, granted only later in the game to control where the player can go.

But double jumping is clearly ridiculous; the physical analog just doesn’t exist. I imagine it was first explained by giving the player a device like a jet pack or just inspired by Game Genie codes that allowed infinite jumping. Once it was invented, double jumping just took off though. It was everywhere.

I’m curious what game first featured the double jump, first made that historic leap of logic. I don’t remember seeing it in an NES game; I’ll wager it appeared around the time of the SNES or early computer games. Does anyone know this piece of gaming lore?